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Sarah King
VFX/Technical Artist Recently Unity did a case study on my company that i had the pleasure to contribute to! Please check it out DOTS speeds up mobile games and development I am a motivated artist who is constantly improving. I like to challenge myself as an artist. I enjoy building a breathtaking experience for a user. I am looking for a creative environment to grow and thrive in. Unity - Adobe Photoshop - 2d Texture Packer - Spine - Smooth Moves - After Effects – Marmoset Toolbag - 3ds Max - Maya – ZBrush -Unreal Development Kit - Adobe Illustrator - xNormals -Crazy Bump Background/Landscapes - Environment Design – Digital Painting – 3D modeling - VFX |
Tic Toc Games (Mobile/Console): Technical/VFX September 2014 - Current
– Burbank, CA
Create stylized 2d effects
Assist with 2d asset creation and development of game vision
Implementing and optimizing all art assets
Creating and designing UI for mobile games
Create Shaders
Collision Studios (Mobile/PC): Technical/VFX/Environment Artist February, 2014 – September 2014
– Santa Monica, CA
Create highly stylized 2D effects and realistic effects
Create animations to small assets to add life and motion into scenes
Optimized art to keep quality and reduce size
Use Maya to build 3D environments
Create low-poly environments from real world images
Maestro - USC (PC): Environment Artist September, 2013 – January, 2014
– Los Angeles, CA
Use ZBrush and Photoshop to create tileable textures
Create low-poly environment pieces from concept
Create highly stylized 3D assets and textures
Work with a team focused on maintaining a cohesive aesthetic and style
Manifest- Game Wizards (PC): VFX/Environment Artist January 2011- September, 2013
– Los Angeles, CA
Use 3ds Max to create low-poly environments from concept
Create low-poly, stylized characters and environments from concept
Create three vs. three level designs, trying to create a fun and fair balance
Develop particle effects in order to give feeling and emotion to environments and characters
Create realistic particle effects
Set up levels, animations, shaders in Unity
– Burbank, CA
Create stylized 2d effects
Assist with 2d asset creation and development of game vision
Implementing and optimizing all art assets
Creating and designing UI for mobile games
Create Shaders
Collision Studios (Mobile/PC): Technical/VFX/Environment Artist February, 2014 – September 2014
– Santa Monica, CA
Create highly stylized 2D effects and realistic effects
Create animations to small assets to add life and motion into scenes
Optimized art to keep quality and reduce size
Use Maya to build 3D environments
Create low-poly environments from real world images
Maestro - USC (PC): Environment Artist September, 2013 – January, 2014
– Los Angeles, CA
Use ZBrush and Photoshop to create tileable textures
Create low-poly environment pieces from concept
Create highly stylized 3D assets and textures
Work with a team focused on maintaining a cohesive aesthetic and style
Manifest- Game Wizards (PC): VFX/Environment Artist January 2011- September, 2013
– Los Angeles, CA
Use 3ds Max to create low-poly environments from concept
Create low-poly, stylized characters and environments from concept
Create three vs. three level designs, trying to create a fun and fair balance
Develop particle effects in order to give feeling and emotion to environments and characters
Create realistic particle effects
Set up levels, animations, shaders in Unity
Games: Smurfs: The Lost Village Pop, Adventure Pop, Wheel of Fortune Pop, Kitty Pawp, Emoji Pop, Panda Pop, Star Wars Journeys: Beginnings , CNK, Forest Fury, Barbie Best Job Ever, World Fishing Championship, Monster High Ghouls and Jewel, Maestro, Manifest